When you set it to "ultra" however, and you have a mid range system, the game will try to access more resources than your system can give it, which leads to it unloading and loading assets and using alternate resource like pagefile. So when you pan the camera it keep loading and unloading assets nonstop, which ultimately cause stutters. What this does is in resource hungry scenes, it only loads whats in front of you and unload everything behind you. This can be tested at the court yard or in hogsmeade. When it's set to "low", just panning the camera will stutters. What it really do is limit the game on how much system resource it can access (Vram, ram). It's more akin to texture budget than quality. This is because "texture quality" in this game is very misleading and is not what you think it is. However, this somehow made things worst, you seem to be having MORE stutters and it has gotten so bad that you now stutters when you pan the camera instead of moving around. You saw in the option "texture quality" and it's a prime candidate to lower in 99% of games to ease up on the resource hog. With years of experience with games that you do, the above indicate the game is trying to use more resource than your pc can handle and like any self respecting pc masterrace you began to fiddle with the options, turning settings to low. You started the game and it ran butter smooth in the opening act, then as soon as you reach the hogwarts cinematic the fps drops down to 20ish for a few seconds before it got back to normal, after you had control of your character you notice some stutters while moving around the castle. Let me tell you a story and you tell me if it sounds familiar.
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