![]() ![]() It is also an excellent choice for taking on Diego Cyborg, as he is very well armored - at least until you get your hands on the heavier rifle-class weapons. Once you do have a few cartridges to spare, it will be your best friend for putting down the Exec-Bots and Security-1-Bots. While you'll get the Mag-Pulse early on, its ammunition will be extremely rare until you get to Level 3, so pick your shots carefully. ![]() A Mag-Pulse shot at a foe far away may need to be fired above its intended target. The laser rapier does deal double damage to turrets and bots though, while the wrench deals half its damage to them. You can kill almost anything with the wrench, even without that perk. One notable quirk of the weapon is that the projectiles it fires are not only slow-traveling, but drop due to gravity over a long distance. Showing 1 - 11 of 11 comments BROOD-SkorpioN 6:04pm I guess it depends on the difficulty. The average damage makes it inadvisable to use on 'soft' targets like Mutants or the lesser Cyborgs as its true value is in the weapon's massive armor penetration. In System Shock Remake, the Laser Rapier is a powerful melee weapon that deals 90/150 damage and has 80/90 armour penetration. It is the recommended means of deactivating malfunctioning combat robots, but it's also an excellently choice of a weapon against potential invaders wearing Powered Battle Armor. Intense electromagnetic bursts fired from this rifle damage any shielded circuitry. ![]()
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